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Download Unreal Engine 4 Scripting with C Cookbook

Download Unreal Engine 4 Scripting with C Cookbook

Unreal Engine 4 Scripting with C ++ Cookbook. Stephen Whittle

Unreal Engine 4 Scripting with C ++ Cookbook
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Author: Stephen Whittle
Number of Pages: 431 pages
Published Date: 30 Jun 2016
Publisher: Packt Publishing Limited
Publication Country: Birmingham, United Kingdom
Language: none
ISBN: 9781785885549
File size: 12 Mb
File Name: Unreal.Engine.4.Scripting.with.C.++.Cookbook.pdf
Download Link: Unreal Engine 4 Scripting with C ++ Cookbook
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Unveil the best out of your games by scripting them with C++ using UE4 About This Book * Talks to the readers about the ways to use UE4's tools to get the behavior they want out of their game * Enables reader to create custom programmed elements to modify the UE4 Editor * Shows reader how to code specific elements for UE4 that will be used directly in finished game product Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn * Build function libraries [Blueprints] containing reusable code to reduce upkeep * Move low-level functions from Blueprint into C++ to improve performance * Abstract away complex implementation details to simplify designer workflows * Incorporate existing libraries into your game to add extra functionality such as hardware integration * Implement AI tasks and behaviors in Blueprints and C++ * Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters, UE4 gives you everything you need to start, ship, grow and stand out from the crowd. Unreal Engine technology powers hundreds of games as well as real-time 3D films, training simulations, visualizations and more. Over the past 15 years, thousands of individuals and teams and have built careers and companies around skills developed using the engine. With more than 80 practical recipes, this book will be a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. This book will take you on a journey of using variables, timers and events, along with overriding C++ functions in UE4. It will also talk about game-controlled cameras, player controlled cameras and collision. It will help you to have a broader understanding of the purpose served by actors and components which form an integral part of UE4. It will delve into one of the Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you to understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes this book will provide you actionable information on scripting games with UE4, manipulating the game and the development environment using C++. Towards the end of the book it will empower you to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.

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